Soldier 11 Builds and Teams Zenless Zone Zero Guide
Soldier 11 S-Rank Fire/Attack Kit, Leveling, Builds (W-Engine, Drives Disc, Bangboos, Skill priority, recommended Stats) and best Teams in Zenless Zone Zero
In this article you will find everything about Soldier 11, starting from Leveling Calculator, kit and Mindscapes to best Builds and Teams.
Scroll down to find the best TEAMS and BUILDS or use CTRL+F to search into the article.
Best Soldier 11 Builds
Best W-Engines, Drive Disc Sets for Soldier 11 in Zenless Zone Zero.
Soldier 11 Build | |||
---|---|---|---|
Best W-Engine | The Brimstone |
||
Other W-Engines | Starlight Engine |
Cannon Rotor |
|
Best Drive Disks | Inferno Metal (4-pc) Woodpecker Electro (2-pc) |
||
Disc Main Stats | 4: Crit Rate% = Crit DMG% | 5: Fire DMG% > ATK% | 6: ATK% |
Disc Substats | CRIT Rate% = CRIT DMG% > ATK% > PEN = ATK |
Soldier 11 Stats and Skill Priority
Recommended ENDGAME Stats for Soldier 11 (Fire/Attack) in ZZZ:
What Stats to prioritize Soldier 11 in Zenless Zone Zero
ATK: 2600 or more
HP: 9000 or more
DEF: 800 or more
CRIT RATE: 65% or more
CRIT DMG: 140% or more
Recommended Skill Priority for for Soldier 11 (Fire/Attack) in ZZZ:
What Skills to Level up first for Soldier 11 in Zenless Zone Zero
Chain Attack = Basic Attack
Special Attack
Assist = Dodge
Soldier 11 (Fire/Attack) Teams and Bangboos
Best Team comps and Bangboos for Soldier 11 in Zenless Zone Zero
You can also Click on the other Characters photos in the table below to see their Builds too.
Soldier 11 Tips & Tricks:
Pros
Soldier 11 has great A-Rank team mates options (Ben/Stun, Lucy/Support, Koleda?)
Soldier 11 is easy to play
Soldier 11’s Core Passive and Additional ability give free damage.
Cons
Soldier 11 competes directly with any other DPS’s and loses in DMG over time.
Are you looking for other Character builds as well? Click or tap the button to see more:
Soldier 11 Cinema Mindscapes (duplicates) in Zenless Zone Zero:
M1:
When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
M2:
When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
M3:
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4:
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
M5:
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6:
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.