Lighter Builds and Teams Zenless Zone Zero Guide
Lighter S-Rank Fire/Stun Kit, Leveling, Builds (W-Engine, Drives Disc, Bangboos, Skill priority, recommended Stats) and best Teams in Zenless Zone Zero
In this article you will find everything about Lighter, starting from Leveling Calculator, kit and Mindscapes to best Builds and Teams.
Scroll down to find the best TEAMS and BUILDS or use CTRL+F to search into the article.
Best Lighter Builds
Best W-Engines, Drive Disc Sets for Lighter in Zenless Zone Zero.
Lighter Build | |||
---|---|---|---|
Best W-Engine | Blazing Laurel |
||
Other W-Engines | Ice-Jade Teapot |
The Restrained |
Steam Oven |
Best Drive Disks | Shockstar Disco (4-pc) Inferno Metal (2-pc) |
||
Disc Main Stats | 4: CRIT RATE/DMG% = Anomaly Proficiency | 5: ATK% = Fire DMG% = PEN Ratio% | 6: Impact |
Disc Substats | CRIT RATE = CRIT DMG > ATK% > PEN = ATK |
Lighter Stats and Skill Priority
Recommended ENDGAME Stats for Lighter (Fire/Stun) in ZZZ:
What Stats to prioritize Lighter in Zenless Zone Zero
ATK: 1800 or more
Impact: 180 or more
HP: 10.000 or more
DEF: 800 or more
CRIT RATE: 50% or more
CRIT DMG: 100% or more
Anomaly Proficiency: 250 or more
Recommended Skill Priority for for Lighter (Fire/Stun) in ZZZ:
What Skills to Level up first for Lighter in Zenless Zone Zero
Basic Attack = Special Attack
Assist
Dodge
Chain Attack
Lighter (Fire/Stun) Teams and Bangboos
Best Team comps and Bangboos for Lighter in Zenless Zone Zero
You can also Click on the other Characters photos in the table below to see their Builds too.
Agents | Bangboos | |||
---|---|---|---|---|
Lighter F2P Team | ||||
Lighter |
Nicole |
Billy |
Sumoboo |
Booressure Knightboo |
Lighter Fire Team | ||||
Lighter |
Caesar |
Soldier 11 |
Red Moccus |
Paperboo Rocketboo |
Lighter Ice Team | ||||
Lighter |
Soukaku |
Ellen Joe |
Sharkboo |
Penguinboo Knightboo |
Lighter Anomaly Team | ||||
Lighter |
Burnice |
Jane Doe |
Rocketboo |
Cryboo Magnetiboo |
Lighter Tips & Tricks:
Pros
Lighter is great in both Fire and Ice team because of the DMG% Boost.
Lighter gives amazing ICE and FIRE RES% Shred.
Lighter extends enemy Stun duration by 3 sec., increasing the DMG burst windows.
Lighter is easy to play with a quick combo using needing minimal field time.
Cons
Lighter’s synergy is with Fire and Ice units only.
Lighter needs 270 Impact for maximum buffs.
Are you looking for other Character builds as well? Click or tap the button to see more:
Lighter Cinema Mindscapes (duplicates) in Zenless Zone Zero:
M1:
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
M2:
When applying Collapse by Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
M3:
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4:
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
M5:
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6:
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.