Shorekeeper Build & Teams in Wuthering Waves: Weapons, Echoes, Skill Priority, Combos

The Shorekeeper is our latest 5-Star Spectro Rectifier Character that has been added in Phase 1 of Version 1.3 and can.

Scroll down to find his best TEAMS and BUILDS or use CTRL+F to search into the article.

Shorekeeper Build or Pass?

Shorekeeper is an S Tier Healer/Support role Character. This new Spectro Resonator is also stronger than Verina and makes it our second 5-Star Healer.

With this in mind it think most of us will aim for Shorekeeper as this makes it a good investment for team building as we will always need 2 to 3 teams in endgame events, such as Tower of Adversity.

How to Get Shorekeeper?

The NEW 5-Star Spectro Character Shorekeeper can be pulled from the Limited Convene: Till the Sea Turns Clear available from September 29 to October 24, 2024.

If you are looking for other Characters check out our tier list below:

Shorekeeper Build

Shorekeeper Build
Best Weapon Wuthering Waves - Stellar Symphony Stellar Symphony
Alt. Weapons Wuthering Waves - Variation Variation
Wuthering Waves - Comet Flare Comet Flare
Wuthering Waves - Rectifier of Voyager Rectifier of Voyager
5-piece
Wuthering Waves - Rejuvenating Glow Rejuvenating Glow
Cost Pattern 4 - 3 - 3 - 1 - 1
Main Echo Wuthering Waves - Fallacy of No Return Fallacy of No Return

Recommended Echo Stats for Shorekeeper

Echo Main Stats Priority

  • 4-Cost: Healing Bonus or CRIT DMG

  • 3-Cost: Energy Regen, Spectro DMG / HP% (depending on your sub-stats)

  • 1-Cost: HP%.

Echo Substats Tuning Priority

1. Energy Regeneration (needs 250% for maximum stats)
2. CRIT DMG% / ULT DMG%
3. HP% > FLAT HP

Best Sonata Effects for Shorekeeper

Recommended Sonata Set for Shorekeeper: Rejuvenating Glow (5-pc)

  • 2 set: Healing Bonus +10%.

  • 5 set: Increases the ATK of all party members by 15% for 30s upon healing allies.

Recommended Main Echo for Shorekeeper:

  • Fallacy of No Return (for DMG, Energy Regen that counts towards the 250% requirement, and 10% ATK boost for the entire team)

  • Bell-Borne Geochelone

Recommended Endgame Stats for Shorekeeper

*Important — CRIT DMG shows 150% and Energy Regen shows 100% when you check in-game. The recommended stats below show how much on top of it you need to get.

  • HP: 29000 or more

  • DEF: 1000 or more

  • Energy Regeneration: minimum 230%

    • For maximum Buffs she needs 250% total ER (150% from echoes, weapon, buffs).

    • You can get 10% ER from one of her passives + an additional 10% if you pick Fallacy of No Return echo.

Check out the Echo Tier List below for more information on all Echoes:

Shorekeeper Build & Teams in Wuthering Waves: Weapons, Echoes, Skill Priority, Combos

Shorekeeper Skill Priority

Skill Leveling Order

  1. Resonance Skill = Resonance Liberation

  2. Intro Skill

  3. Basic = Forte Circuit

Shorekeeper Best Teams

Best F2P (free-to-play) and other team comps for Shorekeeper in Wuthering Waves

Shorekeeper Healer/Support Free-to-Play/Low Spender Team

The Shorekeeper is very flexible and can be used in any team. Here’s one F2P example. With Havoc Rover in the party, you can get an extra 10% ER counting towards Shorekeeper’s requirements.

Shorekeeper - Healer/Support F2P Team
Main DPS Sub-DPS Support
Wuthering Waves - Rover (Havoc) Rover (Havoc) Wuthering Waves - Yangyang Yangyang Wuthering Waves - Shorekeeper Shorekeeper

Gameplay

  1. Begin the battle with the Shorekeeper, and start generating Flare Star and Dim Star Butterflies using her Normal Attacks and Resonance Skill.

  2. Activate the Shorekeeper’s Resonance Liberation, then swap to Yangyang with full Concerto Energy to trigger an Intro Skill, upgrading Shorekeeper’s field to the 2nd stage.

  3. Generate Melodies for Yangyang’s Forte Gauge using her Basic Attacks and Skills. Use her Heavy Attack when her Forte Gauge is full to enhance it, and use a Mid-Air Attack after the Enhanced Heavy Attack.

  4. Use Yangyang’s Resonance Liberation to deal more damage and group up enemies, and swap to Havoc Rover with full Concerto Energy to trigger an Intro Skill, upgrading the Shorekeeper’s field to its final stage.

  5. Charge Havoc Rover Forte Gauge to max, and use a Heavy Attack to enter the Dark Surge state. Attack enemies in the Dark Surge State to deal more damage, and use the Havoc Rover’s Resonance Liberation whenever it is available.

  6. As the Havoc Rover, charge Concerto Energy to full and swap back to the Shorekeeper to trigger the Shorekeeper's enhanced Intro Skill and detonate her Resonance Liberation.

  7. Rinse and repeat.

Shorekeeper General Healer/Support Team

Shorekeeper is extremely versatile same as Verina. She can be used with any Main DPS and Sub-DPS in the game so far, with some teams taking the spotlight.

Shorekeeper General Team
Main DPS Sub-DPS Support
Any DPS Any Sub-DPS Wuthering Waves - Shorekeeper Shorekeeper

Quick team Guide:

  • The Shorekeeper can also provide team-wide buffs and off-field damage besides her healing.

  • You can add Shorekeeper to any team that needs a Healer and Support same as with Verina.

If you need more Builds click the button below:

How to Play Shorekeeper

Gameplay Loop:

  1. Use the Shorekeeper's normal attacks and Unbound Form to fill up her Forte Gauge.

  2. Once the Forte Gauge is full, use an Enhanced Heavy Attack to group enemies and spawn Flare Star Butterflies.

  3. Use her Resonance Skill to summon Dim Star Butterflies and heal all alies.

  4. Activate her Resonance Liberation to create the Stellarealm, and ensure that the Concerto Gauge is filled before switching out to trigger the next Resonator's Intro Skill.

  5. Make sure that a total of two Intro Skills have been activated after the Shorekeeper's Resonance Liberation is used, to fully upgrade the field.

  6. Switch back to the Shorekeeper to detonate the field with an Enhanced Intro Skill.

Shorekeeper Combos

The following Rotations help achieving 100 Concerto as fast as possible while dealing maximum DMG. (better rotations might be discovered in the future)

When playing Shorekeeper there are 2 rotations to make note of: her opener which must be performed without access to her intro skill and her standard rotation which can make use of it.

When starting a fight in endgame modes such as the Tower of Adversity none of your team members will have access to any concerto. In order for Shorekeeper's ultimate to gain its full effect it's imperative your team can quickly cycle through at least 2 Intro skills after its use. Because of these two factors it makes the most sense to build Shorekeeper's Concerto as fast as possible, then use her ultimate and quickly execute her Outro followed by another team members Intro in these game modes. Here is an efficient rotation in order to achieve this (depending on your team altering this intro to incorporate quick swapping may improve performance).

  1. Opener combo:

    Basic 1 to 4 >> Forte: Heavy Atk: Illation >> Basic 1 to 4 >> Forte: Heavy Atk: Illation >> Skill: Chaos Theory >> Echo >> Liberation >> Outro.

  2. Standard Combo:

    Intro Skill: Discernment >> Basic 1 to 4 >> Forte: Heavy Atk: Illation >> Skill: Chaos Theory >> Echo >> Liberation >> Outro.

Both of these rotations require between 6-8 additional concerto energy in order to function. This is easily acquired by equipping either a Variation S1 or Shorekeeper's signature. If you have neither of these you'll need to supplement the missing Concerto energy by including additional Basic Attacks or a Dodge Counter.

*Credit for the Guide Game8 and prydwen

Shorekeeper kit

Shorekeeper is a 5-Star Spectro character who uses Rectifier.

Shorekeeper offers heals, critical stat buffs and she has an extended intro skill much like Calcharo, which causes explosion damage.

Wuthering Waves Shorekeeper Resonance Chain (duplicates)

By getting duplicates of Shorekeeper from pulling on her Banner, you will receive hes Wavebands.

Wavebands are an important item, as they allow you to unlock Resonance Chain levels, with each level either improving an existing Skill or passive ability.

  • Sequence Node 1 (S1): The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:

    • The effective range of the healing and buffs is extended by 150%

    • The duration is extended by 10s.

    • Casting Intro Skill Discernment no longer ends the existing Stellarealm.

  • Sequence Node 2 (S2): The Outer Stellarealm now increases the ATK of all nearby party members by 40%.

  • Sequence Node 3 (S3): Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.

  • Sequence Node 4 (S4): Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.

  • Sequence Node 5 (S5): Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.

  • Sequence Node 6 (S6): Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.

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