Diablo Immortal Class Balance

Table of Contents

  • Latest Class Balance changes in Diablo Immortal

    Updated 19.01.2024

Latest major update in Diablo Immortal was pretty interesting. Pets have been added to the game, auxiliary gems have been removes, new Inferno difficulties and gems have been introduced.

This blog post focuses on the Class Balance part of it for each class.

If you want to check out all the other new features click or tap the button below

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Class Balance

General

Stance Change Button Relocation

We found that players sometimes unintentionally pressed the change Stance button due to its placement in the menu. So, we added an alternate button configuration in the settings for players to choose from to reduce unintentional Stance changes.

Blood Knight

Blood Knight Skills

  • Transfusion: Shield amount increased by 16%.

  • Spear Flurry: Damage increased by 25%.

Blood Knight Items

  • Overrun: Damage increased by 25%.

  • Bardiche of Below: Damage increased by 20%.

  • Pinch Point: Players can now only be knocked airborne once every 3 seconds.

  • Peer of the Cursed: Cooldown reduced from 15 to 12 seconds.

Barbarian

Barbarian Skill

  • Hammer of the Ancients: Optimized the cast animation speed of this skill.

  • Cleave: Cooldown reduced from 9 to 6 seconds.

  • Furious Charge: Damage increased by 22%.

  • Grab: Cooldown reduced from 9 to 7 seconds. Added 2-second stun to thrown enemy. Greatly reduced initial Grab animation.

Barbarian Items

  • Axe of the Ray: Damage increased by 25%. Cooldown reduced from 9 to 6 seconds.

  • Lurker’s Last Chance: Channeled damage increased by 29%. Bleed damage increased by 25%.

  • Screaming Fury: Damage increased by 15%.

  • Tracker’s Rage: Essence Mastery bonus now increases damage by 10%/13%/16%/19%.

  • Determination: Damage increased by 15%. Collision width expanded to match Furious Charge.

  • Ram’s Impasse: Charge distance increased from 5.5 to 7.5 meters. Added a 2-second Stun.

  • The Hewer: Immune to loss of control and knockback effects during the skill. Improved turning ability. Greatly reduced the sliding that occurred after the slam. Dash damage increased by 180%. Smash damage increased by 38%.

  • Svot’s Reach: Cooldown reduced from 9 to 6 seconds.


Crusader

Crusader Skills

  • no changes.

Crusader Items

  • Faith Ascendant: Essence Mastery bonus now increases damage by 10%/13%/16%/19%.

  • Little Lance: Cooldown reduced from 15 to 12 seconds.

  • Air Splitter: Damage increased by 20%.

  • Arrant Ignition: Duration increased from 6 to 10 seconds. Burn damage increased by 50%.

  • Bygone Eidolon: Time between skill activations reduced from 1.5 to 0.75 seconds.

  • Bonebearer, Heaven Squints, Karawan’s Catch: Damage increased by 25%.

Demon Hunter

Demon Hunter Skills

  • Multishot: Damage increased by 20%.

  • Sentry: Cooldown reduced from 18 to 12 seconds. Damage increased by 39%.

Demon Hunter Items

  • Murdermost: No longer causes you to lose Life. Critical Hit Chance bonus reduced from 12% to 10%.

  • Ruinous Path: Added a bonus to Evasion Rating that increases with Essence Mastery.

  • Tar-Black Rain: Cooldown reduced from 12 to 10 seconds. Improved animation speed. Added a short retreat upon cast.

  • Concentrated Coldness: Instead of being Chilled, enemies struck are now Frozen for 2 seconds.

  • Breath of Winter: Damage increased by 20%.

  • Flamespite: Shot damage increased by 20%. Burn damage increased by 20%.

  • Pinpoint Overflow: Damage increased by 56%.

  • Tiresome Rebuke: Damage increased by 20%.

  • Ysil’s Contained Destruction: Cooldown reduced from 18 to 12 seconds. Damage increased by 27%.

  • Frozen Guardian’s Sight: Cooldown reduced from 18 to 12 seconds. Damage increased by 48%.

  • Artillery Master’s Battlehelm: Cooldown reduced from 18 to 12 seconds. Damage increased by 27%.

  • One’s Own Fusillade: Essence Mastery upgrades no longer increase duration, instead, increasing the damage bonus per Mastery level: 8%/10.4%/12.8%/15.2% respectively.

  • Boar at the Door: Cooldown reduced from 12 to 9 seconds. Damage increased by 17%.

Monk

Monk Skill

  • Inner Sanctuary: In Battleground and Rite of Exile, cooldown is increased from 20 to 24 seconds.

  • Mystic Allies: Cooldown reduced from 30 to 25 seconds.

  • Shield of Zen: Shield amount increased by 15%.

Monk Items

  • Sahptev Lamplighter: Cooldown reduced from 30 to 25.

  • Intervening Law: Shield amount to self increased by 15%. Shield amount to allies increased by 150%.

  • Tempest’s Heart: While executing Cyclone Strike, you are now immune to loss of control and knockback effects.

  • Blazing Ablution: Added a bell in the middle, at the position of the caster. Damage increased by 50%.

  • Shoulders of Vylnas: Damage increased by 25%.

  • Noble’s Path: Fixed no damage on secondary attacks increased by 43%. Cooldown reduced from 12 to 10 seconds.

  • Endless Trial: Damage increased by 37%.

  • Power of Undulation: Damage increased by 25%.

Necromancer

Necromancer Skill

  • Bone Spirits: Damage increased by 25%.

Necromancer Items

  • Soul Levee: Cooldown reduced from 12 to 9 seconds.

  • Priests’ Grubknife: Damage increased by 17%.

  • Accounting for Weakness: Golemn attack damage increased by 25%. Golem leap damage increased significantly, roughly 580%.

  • Draff Cryptic: Cooldown reduced from 12 to 10 seconds.

  • Strange Sojourn: Cooldown increased from 6 to 7.5 seconds.

  • Grave Cutter: Slice damage increased by 20%. Bleed damage increased by 20%.

  • Abnegation: Cooldown until same player can be affected by knockback increased from 3 to 5 seconds.

  • Shuddershrike: Enemies damaged and affected by Immoblize from Bone Spikes are now unable to use Dash Skills.

Necromancer Bug Fix

  • Silvered Wings: Fixed a bug where the base damage was lower than intended. The base damage has been increased by 10%.

Wizard

Wizard Skill

  • Frostreaver’s Garments: Cooldown reduced from 30 to 25 seconds.

  • Ephemeral Visage: Increased resolution speed of continual damage and persistent ground damage effects reduced from 80% to 60%.

  • Searing Judgement: Beam damage increased by 20%. Burn damage increased by 20%.

  • Pads of Protection: Damage increased by 20%.

  • Robes of the Avalanche: Damage increased by 25%.

  • Fanciful Finesse: Damage increased by 33%.

  • The Enervators: Immune to knockback effects while shielded.


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