Diablo 4 New Class Balance Changes in Season 3

Diablo 4: Season 3 New Class Balance Changes - Updated 2024

Diablo 4 latest | Class Balance Update - Season of the Construct

Season 3 goes Live on January 23 at 10 a.m. PST.

Season of the Construct has just been revealed for Diablo 4 and with it there’s quite a few new things added to the game. Some of which are New Quests and Bosses, Pets: Seneschal Construct, Class Balance changes, new Unique Items and some of the best if not THE BEST Quality of Life updates since release.

This article will focus mainly on all the Class Balance Changes.

To find out everything else we know about Season 3 in Diablo 4 click the buttons bellow:

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Diablo 4: 1.3.0 Patch Notes  Class Updates

Diablo 4 Patch Notes 1.3.0

Class Updates

  • Barbarian

  • Necromancer

  • Druid

  • Sorcerer

  • Rogue

Feel free to press CTRL + F to search through the notes to jump straight to your class

Diablo 4 Patch Notes 1.3.0   Class Updates Barbarian

Barbarian Class Balance Updates

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  • Ring of the Ravenous

    • Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.

    Aspect of Sundered Ground – Offensive

    • Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

  • Charge

    • Base damage increased by 900%, from 0.25 to 2.50.

    • Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.

    • Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.

    Leap

    • Base damage increased by 30%.

  • Description text goes here
  • Marshal Glyph

    • Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.

  • Resource Aspect of Echoing Fury

    • You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.

    Offensive Aspect of Limitless Rage

    • Damage bonus now has a 5-second duration to be used.

    Veteran Brawler’s Offensive Aspect

    • Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.

    Offensive Aspect of Ancestral Charge

    • Reduced bonus damage from 75%–125% to 20%–30%.

    Offensive Aspect of Encroaching Wrath

    • Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.

    • Damage bonus now has a 5-second duration to be used.

    Ring of Red Furor

    • Damage bonus now has a 5-second duration to be used.

Diablo 4 Patch Notes 1.3.0   Class Updates Necromancer

Necromancer Class Balance Updates

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  • Mutilator Plate

    • You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.

    Shattered Spirit's Aspect – Offensive

    • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

  • Iron Maiden

    • Damage increased from 0.2 to 0.3.

    Horrid Iron Maiden

    • Bonus damage increased from 20% to 30%.

    Corpse Explosion

    • Lucky Hit Chance reduced from 40% to 25%.

    • Base damage increased from 50% to 70%.

    • Blighted Corpse Explosion damage decreased from 110% to 95%.

    Blight

    • Damage over time increased from 80% to 95%.

    Sever

    • Initial damage increased from 66% to 75%.

    • Return damage increased from 21% to 25%.

    Bone Spirit

    • Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.

    Dreadful Bone Spirit

    • Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.

    Acolyte's Decompose

    • Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.

    • New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

    Initiate's Decompose

    • Previous: Decompose Slows enemies by 50%.

    • New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.

    Dreadful Blood Mist

    • Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.

    • New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

    Bone Prison

    • Friendly players and Minions can now freely pass through Bone Prison walls.

    • The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.

    Enhanced Bone Prison

    • Enemies inside of Bone Prison are Vulnerable.

    Ghastly Bone Prison

    • If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

    Dreadful Bone Prison

    • Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.

    • New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

  • Ossified Essence

    • Now displays the current bonus on the tooltip.

  • Golem

    • When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.

    Blood Golem and Iron Golem

    • Basic Attacks now hit enemies in an area around the main target.

    Bone Golem

    • Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.

    Bone Mage

    • Upgrade now Fortifies based on your Maximum Life instead of Base Life.

    Skeleton Priest

    • Healing increased from 25% to 40% over the 8 second duration.

  • Cult Leader Legendary Paragon Node

    • Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.

    • New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.

    Golem

    • Additional Bonus changed from 25% Health to 25% Damage.

  • Aspect of Swelling Curse

    • Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].

    • New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

    Torturous Aspect

    • Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.

    • New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.

    Rotting Aspect

    • Chance to spawn additional corpses increased from 30–60% to 50–100%.

    Hulking Aspect

    • Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.

    • Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Diablo 4 Patch Notes 1.3.0   Class Updates Druid

Druid Class Balance Updates

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  • Unsung Ascetic's Wraps

    • Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

    Virulent Aspect – Utility

    • When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

  • Enhanced Rabies

    • Maximum damage bonus increased from 30% to 60%.

    Lacerate

    • Cooldown reduced from 45 to 35 seconds.

    Prime Lacerate

    • Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

    Cataclysm

    • Twister damage increased from 23% to 46%.

    • Lightning damage increased from 77% to 95%.

    Supreme Cataclysm

    • Vulnerable duration increased from 3 to 6 seconds.

  • Mending

    • Additional Healing received increased from 5% to 6% per rank.

    Thick Hide

    • Fortify gained increased from 6.4% to 10% per rank.

    Unrestrained

    • Control Impairing Effects duration reduction increased from 3% to 5% per rank.

    • Increased benefit while over 50% Fortify reduced from tripled to doubled.

    Natural Fortitude

    • Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

    Bestial Rampage

    • Required Shapeshift duration reduced from 2.5 to 2 seconds.

    • Attack Speed bonus increased from 25% to 30%.

  • Prickleskin

    • Thorns increased from .15 to .6. (from 1,194 to 4776)

    Gift of the Stag

    • Maximum Spirit increased from 10 to 20.

    Avian Wrath

    • Critical Strike Damage bonus is now Multiplicative instead of Additive.

  • Tectonic

    • Bonus Lucky Hit Chance increased from 15% to 20%.

    Poise

    • Barrier increased from 5% of Maximum Health to 15%.

    • Duration increased from 4 to 6 seconds.

    Wilds

    • Passive Companion damage bonus increased from 80% to 120%.

  • Aspect of the Blurred Beast

    • Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.

    • New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

    Aspect of Metamorphic Stone

    • Boulder Spirit Cost reduced from 50 to 40.

    Aspect of the Unsatiated

    • Spirit Generation and bonus damage increased from 20–30% to 30–40%.

    Aspect of Retaliation

    • Bonus damage reduced from 20–40% to 20–30%.

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Diablo 4 Patch Notes 1.3.0   Class Updates Sorcerer

Sorcerer Class Balance Updates

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  • Starfall Coronet

    Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.

    Aspect of Shredding Blades – Offensive

    Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

  • Ball Lightning

    Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.

    Blizzard

    Mage’s Blizzard condition to be cast while over 50 mana has been removed.

    Lightning Spear

    Critical Strikes now apply Vulnerable for 3 seconds.

  • Searing Heat

    Fixed an issue where the Critical Strike Chance bonus was not properly applying.

    Critical Strike Chance bonus increased from +10% to 12%.

    Elemental Summoner

    Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

    Burning Instinct

    Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.

  • Offensive Aspect of Shattered Stars

    Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.

    Staff of Lam Esen

    Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.

    Iceheart Brais

    Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

Diablo 4 Patch Notes 1.3.0   Class Updates Rogue

Rogue Class Balance Updates

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  • Beastfall Boots

    • When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.

    Resistant Assailant's Aspect – Defensive

    • Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.

  • Blade Shift

    • Damage increased from 16% to 20%.

    • Duration increased from 3 seconds to 4 seconds.

    Fundamental Invigorating Strike

    • Vulnerable now applies while you are below 85% Energy, up from 75% Energy.

    Enhanced Caltrops

    • Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.

    • New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

    Rain of Arrows

    • Cast time reduced by 15%.

    • The first wave of arrows now hits closer to the player.

    Cold Imbuement

    • Chill amount now increases by 5% per skill rank, up from 2.5%.

    Blended Cold Imbuement

    • Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.

    Mixed Poison Imbuement

    • Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.

    • New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

    Forceful Arrow

    • Vulnerable duration increased from 3 to 5 seconds.

    Enhanced Penetrating Shot

    • Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.

    • Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.

    Improved Penetrating Shot

    • Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.

    • New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

  • Close Quarters Combat

    • Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.

    • Attack Speed per stack increased from 10% to 15%.

    Precision

    • Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.

    • New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

    Chilling Weight

    • Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.

    • New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

    Concussive

    • Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.

    • New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

  • Leyrana's Instinct

    • Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.

    • New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.

  • Bladedancer's Aspect

    • The orbiting blades can now hit each enemy 2 times, reduced from 3.

      Developer’s Note: “This change was made to properly match the visuals of 2 rotations around the player.”

    • Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.

    • New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.

    Aspect of Stolen Vigor

    • Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.

    • New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.

    Icy Alchemist

    • Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.

    • New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

    Toxic Alchemist

    • Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.

    • New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].

    Windforce

    • Lucky Hit Chance increased from 20%–30% to 30%–40%.

    Skyhunter

    • Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.

    • Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.

    • Effect updated to reflect changes to the Precision Key Passive.

    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.

    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.

    Eaglehorn

    • Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.

    • New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

This sums up all that changed for every class in Diablo 4 in Season of the Construct.

I hope you found this helpful. Thanks for reading!

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Diablo 4: Season 3 Season of the Construct