Diablo 4 New Class Balance Changes in Season 3
Diablo 4 latest | Class Balance Update - Season of the Construct
Season 3 goes Live on January 23 at 10 a.m. PST.
Season of the Construct has just been revealed for Diablo 4 and with it there’s quite a few new things added to the game. Some of which are New Quests and Bosses, Pets: Seneschal Construct, Class Balance changes, new Unique Items and some of the best if not THE BEST Quality of Life updates since release.
This article will focus mainly on all the Class Balance Changes.
To find out everything else we know about Season 3 in Diablo 4 click the buttons bellow:
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Diablo 4 Patch Notes 1.3.0
Class Updates
Barbarian
Necromancer
Druid
Sorcerer
Rogue
Feel free to press CTRL + F to search through the notes to jump straight to your class
Barbarian Class Balance Updates
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Ring of the Ravenous
Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.
Aspect of Sundered Ground – Offensive
Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
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Charge
Base damage increased by 900%, from 0.25 to 2.50.
Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.
Leap
Base damage increased by 30%.
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Marshal Glyph
Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.
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Resource Aspect of Echoing Fury
You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.
Offensive Aspect of Limitless Rage
Damage bonus now has a 5-second duration to be used.
Veteran Brawler’s Offensive Aspect
Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.
Offensive Aspect of Ancestral Charge
Reduced bonus damage from 75%–125% to 20%–30%.
Offensive Aspect of Encroaching Wrath
Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
Damage bonus now has a 5-second duration to be used.
Ring of Red Furor
Damage bonus now has a 5-second duration to be used.
Necromancer Class Balance Updates
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Mutilator Plate
You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.
Shattered Spirit's Aspect – Offensive
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
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Iron Maiden
Damage increased from 0.2 to 0.3.
Horrid Iron Maiden
Bonus damage increased from 20% to 30%.
Corpse Explosion
Lucky Hit Chance reduced from 40% to 25%.
Base damage increased from 50% to 70%.
Blighted Corpse Explosion damage decreased from 110% to 95%.
Blight
Damage over time increased from 80% to 95%.
Sever
Initial damage increased from 66% to 75%.
Return damage increased from 21% to 25%.
Bone Spirit
Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
Dreadful Bone Spirit
Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
Acolyte's Decompose
Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
Initiate's Decompose
Previous: Decompose Slows enemies by 50%.
New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.
Dreadful Blood Mist
Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Bone Prison
Friendly players and Minions can now freely pass through Bone Prison walls.
The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.
Enhanced Bone Prison
Enemies inside of Bone Prison are Vulnerable.
Ghastly Bone Prison
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison
Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.
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Ossified Essence
Now displays the current bonus on the tooltip.
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Golem
When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
Blood Golem and Iron Golem
Basic Attacks now hit enemies in an area around the main target.
Bone Golem
Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
Bone Mage
Upgrade now Fortifies based on your Maximum Life instead of Base Life.
Skeleton Priest
Healing increased from 25% to 40% over the 8 second duration.
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Cult Leader Legendary Paragon Node
Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.
Golem
Additional Bonus changed from 25% Health to 25% Damage.
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Aspect of Swelling Curse
Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Torturous Aspect
Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.
Rotting Aspect
Chance to spawn additional corpses increased from 30–60% to 50–100%.
Hulking Aspect
Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.
Druid Class Balance Updates
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Unsung Ascetic's Wraps
Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.
Virulent Aspect – Utility
When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.
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Enhanced Rabies
Maximum damage bonus increased from 30% to 60%.
Lacerate
Cooldown reduced from 45 to 35 seconds.
Prime Lacerate
Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.
Cataclysm
Twister damage increased from 23% to 46%.
Lightning damage increased from 77% to 95%.
Supreme Cataclysm
Vulnerable duration increased from 3 to 6 seconds.
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Mending
Additional Healing received increased from 5% to 6% per rank.
Thick Hide
Fortify gained increased from 6.4% to 10% per rank.
Unrestrained
Control Impairing Effects duration reduction increased from 3% to 5% per rank.
Increased benefit while over 50% Fortify reduced from tripled to doubled.
Natural Fortitude
Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.
Bestial Rampage
Required Shapeshift duration reduced from 2.5 to 2 seconds.
Attack Speed bonus increased from 25% to 30%.
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Prickleskin
Thorns increased from .15 to .6. (from 1,194 to 4776)
Gift of the Stag
Maximum Spirit increased from 10 to 20.
Avian Wrath
Critical Strike Damage bonus is now Multiplicative instead of Additive.
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Tectonic
Bonus Lucky Hit Chance increased from 15% to 20%.
Poise
Barrier increased from 5% of Maximum Health to 15%.
Duration increased from 4 to 6 seconds.
Wilds
Passive Companion damage bonus increased from 80% to 120%.
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Aspect of the Blurred Beast
Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.
Aspect of Metamorphic Stone
Boulder Spirit Cost reduced from 50 to 40.
Aspect of the Unsatiated
Spirit Generation and bonus damage increased from 20–30% to 30–40%.
Aspect of Retaliation
Bonus damage reduced from 20–40% to 20–30%.
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Sorcerer Class Balance Updates
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Starfall Coronet
Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.
Aspect of Shredding Blades – Offensive
Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.
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Ball Lightning
Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.
Blizzard
Mage’s Blizzard condition to be cast while over 50 mana has been removed.
Lightning Spear
Critical Strikes now apply Vulnerable for 3 seconds.
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Searing Heat
Fixed an issue where the Critical Strike Chance bonus was not properly applying.
Critical Strike Chance bonus increased from +10% to 12%.
Elemental Summoner
Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Burning Instinct
Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.
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Offensive Aspect of Shattered Stars
Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.
Staff of Lam Esen
Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.
Iceheart Brais
Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.
Rogue Class Balance Updates
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Beastfall Boots
When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.
Resistant Assailant's Aspect – Defensive
Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.
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Blade Shift
Damage increased from 16% to 20%.
Duration increased from 3 seconds to 4 seconds.
Fundamental Invigorating Strike
Vulnerable now applies while you are below 85% Energy, up from 75% Energy.
Enhanced Caltrops
Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
Rain of Arrows
Cast time reduced by 15%.
The first wave of arrows now hits closer to the player.
Cold Imbuement
Chill amount now increases by 5% per skill rank, up from 2.5%.
Blended Cold Imbuement
Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.
Mixed Poison Imbuement
Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.
Forceful Arrow
Vulnerable duration increased from 3 to 5 seconds.
Enhanced Penetrating Shot
Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.
Improved Penetrating Shot
Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.
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Close Quarters Combat
Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
Attack Speed per stack increased from 10% to 15%.
Precision
Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
Chilling Weight
Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.
Concussive
Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
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Leyrana's Instinct
Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.
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Bladedancer's Aspect
The orbiting blades can now hit each enemy 2 times, reduced from 3.
Developer’s Note: “This change was made to properly match the visuals of 2 rotations around the player.”
Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.
Aspect of Stolen Vigor
Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.
Icy Alchemist
Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
Toxic Alchemist
Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].
Windforce
Lucky Hit Chance increased from 20%–30% to 30%–40%.
Skyhunter
Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
Effect updated to reflect changes to the Precision Key Passive.
Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.
Eaglehorn
Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.
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