Burnice Builds and Teams Zenless Zone Zero Guide
Burnice S-Rank Fire/Anomaly Kit, Leveling, Builds (W-Engine, Drives Disc, Bangboos, Skill priority, recommended Stats) and best Teams in Zenless Zone Zero
In this article you will find everything about Burnice, starting from Leveling Calculator, kit and Mindscapes to best Builds and Teams.
Scroll down to find the best TEAMS and BUILDS or use CTRL+F to search into the article.
Best Burnice Builds
Best W-Engines, Drive Disc Sets for Burnice in Zenless Zone Zero.
Burnice Build | |||
---|---|---|---|
Best W-Engine | Flamemaker Shaker |
||
Other W-Engines | Electro-Lip Gloss |
Weeping Gemini |
Rainforest Gourmet |
Best Drive Disks | Chaos Jazz (4-pc) Inferno Metal (2-pc) |
||
Disc Main Stats | 4: Anomaly Proficiency | 5: Fire DMG or PEN Ratio | 6: ATK% = Anomaly Mastery |
Disc Substats | Anomaly Proficiency > ATK% > PEN = ATK |
Burnice Stats and Skill Priority
Recommended ENDGAME Stats for Burnice (Fire/Anomaly) in ZZZ:
What Stats to prioritize Burnice in Zenless Zone Zero
ATK: 2500 or more
HP: 9000 or more
DEF: 800 or more
Anomaly Mastery: 120 or more
Anomaly Proficiency: 350 or more
Recommended Skill Priority for for Burnice (Fire/Anomaly) in ZZZ:
What Skills to Level up first for Burnice in Zenless Zone Zero
Chain Attack = Special Attack
Basic attack
Assist
Dodge
Burnice (Fire/Anomaly) Teams and Bangboos
Best Team comps and Bangboos for Burnice in Zenless Zone Zero
You can also Click on the other Characters photos in the table below to see their Builds too.
Agents | Bangboos | |||
---|---|---|---|---|
Disorder Team | ||||
Burnice |
Jane |
Caesar |
Bangvolver |
Luckyboo Magnetiboo Red Moccus |
Mono Fire Team | ||||
Burnice |
Soldier 11 |
Lucy |
Rocketboo |
Cryboo Red Moccus |
Burnice Tips & Tricks:
Pros
Can be used in multiple teams.
Great Fire Anomaly Application, best for Burn or Disorder focused teams.
Deals great damage and Anomaly application off-field.
Easy to play and understand.
Cons
Harder to manage resources to generate Heat with Ultimate.
Are you looking for other Character builds as well? Click or tap the button to see more:
Burnice Detailed Summary of Build Materials and Leveling Calculator (Materials, Promotion, Skill Enhancement) Zenless Zone Zero:
Below you can find the total amount of materials and Dennyes needed to power level Burnice from Level 1 to Level 60.
Burnince Cinema Mindscapes (duplicates) in Zenless Zone Zero:
M1:
Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.
M2:
When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.
M3:
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4:
When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.
M5:
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6:
When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.