Diablo 4 New Class Balance Changes Season 3 - Build 1.3.3
Diablo 4 latest | Class Balance Update - Season of the Construct
Build 1.3.3 Class Balance Changes will go Live on 5 March 2024.
Following the Campfire Chat here is a list with all the Class Balance changes coming to the game.
If you want to find out what else is new and when does the Gauntlet and Leaderboards start in Diablo 4 click the buttons bellow:
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Diablo 4 Build 1.3.3 Patch Notes
Unique Items
Ring of Starless Skies
Now shows a buff on the bar while active.
Penitent Greaves
Damage to Chilled enemies increased from 7-10% to 12-15%.
Tassets of the Dawning Sky
Maximum Resistance increased from 6-10% to 8-12%.
Mother's Embrace
Resource refund increased from 20-40% to 30-50%.
Legendary Aspects
Of Inner Calm
Damage maximum increased from 30% to 40%.
Of Retribution
Stun chance increased from 8% to 10%.
Damage to Stunned enemies increased from 10-20% to 15-25%.
Starlight
Amount of Life Healed needed for Resource gain changed from 25% to 20%.
Class Updates
Barbarian
Necromancer
Druid
Sorcerer
Rogue
Feel free to press CTRL + F to search through the notes to jump straight to your class
Barbarian Class Balance Updates
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Gohr's Devastating Grips
Ranks of Whirlwind increased from 2-3 to 3-4.
Damage increased from 16-26% to 25-35%.
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Bash
Damage increased by 10%.
Fury gain increased from 13 to 15.
Battle Bash
Additional Fury increased from 3 to 5.
Additional Fury with 2-handed weapons increased from 4 to 10.
Frenzy
Damage increased by 10%.
Flay
Damage increased by 10%.
Fury gain increased from 13 to 15.
Enhanced Flay
Vulnerable duration increased from 2 to 3 seconds.
Strategic Ground Stomp
Ultimate Cooldown Reductionincreased from 1 to 2 seconds.
Strategic Iron Skin
Fortify amount increased from 15% to 20%.
Prime Call of the Ancients
Bonus damage increased from 10% to 20%.
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Endless Fury
Fury gain increased from 7/14/21% to 10/20/30%.
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Executioner Glyph
Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
New: While wielding a Polearm, you deal 10%[x] increased damage.
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Aspect of the Iron Warrior
Damage reduction increased from 18-28% to 25-35%.
Necromancer Class Balance Updates
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Aspect of Hardened Bones
Damage reduction also applies to the player in addition to their Minions.
Blood-Bathed Aspect
Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.
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Blood Surge
Damage bonus per enemy drained reduced from x10% to x5%.
Nova damage increased by 40%.
Supernatural Blood Surge
Damage bonus increased from [x]20% to [x]30%.
Sever
Outgoing Damage increased by 6.5%.
Returning damage increased by 20%.
Enhanced Sever
Damage increased from 40% to 75% of Sever's initial damage.
Paranormal Sever
Vulnerable duration increased from 2 to 3 seconds.
Blight
Impact damage increased by 33.3%.
Damage over time increased by 10.5%.
Paranormal Blight
Immobilize duration increased from 1.5 to 2.5 seconds.
Supernatural Blight
Damage bonus increased from [x]15% to [x]20%.
Corpse Explosion
Damage increased by 21.5%.
Plagued Corpse Explosion
Damage bonus increased from 8% to 10%.
Enhanced Bone Prison
Previous: Enemies inside Bone Prison are Vulnerable.
New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
Blood Wave
Damage increased by 25%.
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Death’s Approach (name changed from Death's Reach)
Previous: You deal 4%[x] increased damage to Distance enemies.
New: Gain 4/8/12% Movement Speed.
Spiked Armor
Previous: Gain .1/.2/.3 Thorns.
New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
Death's Embrace
Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
Hellbent Commander
Damage bonus increased from x10/20/30% to /15/30/45%.
Crippling Darkness
Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.
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Skeleton Skirmishers
Damage increased by 30%.
Life increased by 10%.
Skeleton Defenders
Damage increased by 30%.
Life increased by 10%.
Skeleton Reaper
Damage increased by 20%.
Life increased by 10%.
Skeleton Frost Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Shadow Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Sacrifice Mage
Damage increased by 20%.
Life increased by 10%.
Golem
Basic Attack Damage increased by 30%.
Life increased by 20%.
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Cult Leader Legendary Node
Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
Corporeal Glyph
Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.
Druid Class Balance Updates
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Storm's Companion
Ranks of Wolves increased from 2–3 to 3–4.
Storm Howl damage increased by 180%.
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Earth Spike
Spirit Generation increased from 13 to 16.
Damage increased by 10%.
Enhanced Earth Spike
Chance to Stun increased from 10% to 15%.
Fierce Earth Spike
Fortify amount increased from 8% to 12% maximum Life.
Wind Shear
Spirit Generation increased from 14 to 16.
Damage increased by 10%.
Wild Wind Shear
Additional Spirit per enemy hit increased from 3 to 4.
Claw
Spirit Generation increased from 12 to 15.
Damage increased by 15%.
Fierce Claw
Damage increased by 30%.
Maul
Spirit Generation increased from 17 to 20.
Damage increased by 10%.
Enhanced Maul
Fortify amount increased from 3% to 5% max Life.
Wild Maul
Knockdown duration increased from 1.5 to 2 seconds.
Wolves
Passive damage increased by 30%.
Active damage increased by 45%.
Poison Creepers
Passive damage increased by 30%.
Active damage increased by 40%.
Ravens
Passive damage increased by 30%.
Active damage increased by 20%.
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Quickshift
Damage bonus increased from 5/10/15% to 7/14/21%.
Bestial Rampage
Damage bonus while in Werebear form increased from 30% to 50%.
Ursine Strength
Damage and Overpower damage bonuses increased from 25% to 30%.
Perfect Storm
Damage bonus increased from 15% to 20%.
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Seismic Shift
Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.
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Sorcerer Class Balance Updates
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Incinerate
Damage increased by 40%.
Enhanced Incinerate
Damage of Burn radius increased from 25% to 50%.
Destructive Incinerate
Enemy damage reduced amount increased from 25% to 30%.
Greater Incinerate
Immobilize duration increased from 1 to 1.5 seconds.
Hydra
Damage increased by 15%.
Ball Lightning
Damage increased by 10%.
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Icy Veil
Barrier duration increased from 5% to 8%.
Snap Freeze
Lucky Hit chance increased from 3% to 5%.
Soulfire
Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
Avalanche
Damage increased from 40% to 45%.
Shocking Impact
Damage increased by 33%.
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Frostbite Glyph
Damage Reduction increased from 13% to 15%.
Invocation Glyph
Damage Reduction stacks increased from 12% to 15%.
Stalagmite Glyph
Critical Strike Chance increased from 10% to 20%.
Enchanter Glyph
Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%.
Conjurer Glyph
Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%.
Unleash Glyph
Damage and Mana Regeneration increased from 6.7% to 7%.
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Of Searing Wards
Mana cost reduced from 100-200 to 75-125.
Of Overwhelming Currents
Chance increased from 10-20% to 15-30%.
Rogue Class Balance Updates
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Eaglehorn
Damage bonus increased from 20-40% to 40-60%.
Eyes in the Dark
Death Trap bonus damage increased from 30-50% to 50-70%.
Writhing Band of Trickery
Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
Shadow Decoy damage increased by 20%.
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Heartseeker
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Forceful Arrow
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Flurry
Damage increased by 10%.
Improved Flurry
Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry
Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
Rapid Fire
Damage increased by 10%.
Rain of Arrows
Damage increased by 10%.
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Precision
Stacks required for bonuses reduced from 6 to 4.
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Infusion Glyph
Cooldown reduction increased from .5 seconds to 1 second.
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Of Encircling Blades
Damage bonus increased from 8-15% to 15-22%.
Of Branching Volleys
Previous: Barrage's Arrows have 15-25% chance to split into two arrows whenever they ricochet.
New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
Shadowslicer
Damage increased from 80-100% base damage to 200-300%.
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